Duty Session 483: Spinner's Deep
After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.
The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.
What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?
Difficulty: Moderate
Rec. Party: 3+
Rewards: 2
World Rewards: None
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
"This should be fun! Its strange to find this almost relaxing compared to dealing iwth the Palace Landers."
Yamato - -44 - 1 - 0
There might be clues to the runes in those words on the walls, but the teleporter seems to also respond to sound as well as magical energies being channeled into it.
A puzzle room? Souji takes a look around. There are other people that get their chance to shine when it comes to this sort of stuff. He takes the opportunity to look over the runes in the walls and give a bit of magical energy to them to watch the reactions. It is like a game of Simon Says only they didn't get the sequence to repeat back yet. "Taking out monsters is always fun," Soujiro agrees with the sort of warmth that comes from a man that genuinely enjoys the game aspect of the game. Like slashing spiders to bits.
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
"It can be..."
She trails off a bit but will refocus pretty quickly.
Yamato - -44 - 1 - 0
The portal activates with grinding stone sounds to herald's its new state. Very Stargate SG-1. A blue glow surrounds the party before they emerge in a dark chamber that is lit by a few sputtering torches that are held in web encased sconces. A feeling of moisture hangs in the air. The sound of trickling water from somewhere deeper in the darkness is heard.
Wandering further from the entryway, the tunnel continues until it stops at a dead end. There, at the end of the hallway, is a strange statue. Carved into stone is a being that looks vaguely humanoid, though much of the features are covered by robes. Rather than a human face it has long pincers, a series of glossy eyes, and monstrous plating. A thin, clawed hand is extended from the statue. It points towards an altar set before it. It appears that to to continue further that the Adventurers will have to offer up some sort of sacrifice.
Offer up a sacrifice? Souji isn't a man who needs to announce his ever thought, if he has any of them at all. The kind eyes and warm smile look makes him appear a touch vapid in the brains department. Still he walks around with the sort of effortless confidence that befits a person that does not overthink a situation. He takes out one of the loot drops he got from hunting a boar, which is the big ole meat on a bone, and places it on the altar. Look, if an ancient creature wants a snack, Souji isn't going to judge.
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
The party continues on the great spidey deeplands as the tunnels appear more roughly carved the further they travel into the depths of the mine. There are scratch marks in some places as if something huge had scraped the stone as it passed through. Eventually the way opens up into a taller chamber. Being taller does not make the party's travel any easier. In fact, the entire room appears to be made up of spider webbing that stretches high up into the air and down into the chasm below. Though the weavers of this mess of webs are not immediately visible, they obviously live somewhere within the strands. The difficulty is trying to find a way across the threads without alerting the spiders to their presence.
Souji is more at home with these sorts of hazards. This is a matter of balance and grace. The samurai moves with careful, almost dancelike, movements around the corridor to avoid the threads. Its pleasant to watch, though best watch out for those strands that can get stuck on the thick red samurai plates he has on.
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
The ground starts to become thicker with spider webbing the further the Adventurers delve into the depths of the dungeon. The way continues to descend downwards to a set of spiral stairs which lets out into a truly horrifying sight.
A strange underground jungle has formed here by some miracle of dark magic. Strange plants glow with errie, purple and green leaves. Pools of black sludge seem to burble up at times, bubbles rising from them and popping with an acidic hiss and acrid stench. Spiders move amongst the leaves, each nearly the size of a human being themselves. They stop to drink from the fetid pools, as if they were lacing their pincers with poison. They, too, have an unearthly glow to them. It is as if the taint of this place has become one with their spideyness. If you get bitten, it could give you superpowers. Or make you super dead. Time to find out which it is as the spiders sense the adventurers as the odd ducks out in this environment. Fangs are bared, many legs springing them forward to pounce.
The human samurai of Elder Tale eld steps towards the front of the formation as an offensive tank should. His katanas are still in their sayas, safely sheathed. At the last moment, the iai fighter draws his katana at the pounding spider. It is just a white flash in a clean arc that sends the first one to a pixelated grave. The second is drawn in similar fashion to another pouncer. Alas, there are dozens more to contend with before the trio can press on. More XP and loot though!
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
The environment begins to grow more and more strange, the walls glowing faintly with an eerie green color. Drops of acid seem to hiss from the ceiling, falling onto the unwary who dare pass further into this tainted place. At first it seems like the party is heading for a dead end. In true game form, the wall lifts as if it senses their arrival. The enemy: A Wal-Mart greeter. No. A Wall Spider named Marty. About the size of a quarter and giving them the eye. All the eyes.
The wall opens into a boss chamber which looks suspeciously like the onme they had left in the mines above. However, the coloration of this room is more unearthly. The strange etchings on the wall all glow with that eerie, acid green color. Standing in the center of the chamber is a massive spider which seems to be an unusual shade of white. Flickers of blue seem to move across the creature's entire body.
The spider sees the party. Marty is back there, pointing out 'these are the guys, boss', and the boss spider shifts from underling to aggressors. As soon as the fight is initiated, it /blinks/ out of existance only to reappear halfway across the chamber. If it was a statue it'd be weeping, but this is no angel, it is a Phase Spider. It has a very dangerous teleportation ability and is using it to full advantage. The Adventurers had best be wary if they don't want to be caught unware by its attacks.
Katanas already out, Souji imbues them with a white glow once more. It doesn't /exactly/ match the phase spider, being of a more holy and arcane origin, but it has a similar color. His stance lowers preparing himself for the creature to appear so that he can vault into action. He does, getting in fast, fierce combos to exchange blows and push emnity/hate/agro onto the creature to try to keep it focused on the tanky Samurai. Boss fights, he lives for these things. Also dies, but thats a nuance that all front liners contend with.
Yamato - -44 - 1 - 0
The explosion is colossal, and intense, and the spider loses one of it's health bars almost entirely to it. It's a very intense spell, and the flames persist, though in any event Schneider keeps pouring the flame on, higher and deeper, for as long as he needs to. Rune Knights use mana weirdly, it seems, as they're technically a hybrid class.
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
Little by little, the Adventurers are able to whittle down the health of the Phase spider. One health bar goes down. Then a second goes down. At the very end, with the last shred of its health remaining, the creature turns and tries to flee, clawing at the wall. No escape. No mercy. Schneider's attack blasts it into itty bitty boss bits that cause it to burst in the satisfying array of light. Where the spider had been standing the wall crumbles away and reveals a barrier of light.
More adventure? No. The three are unable to pass through at this point. An error message pops up letting them know there is a level requirement that they do not meet. However they do get the token small treasure chest left behind by the boss spider. Once opened it contains crystals, one for each member, which look as if they share the creature's unusual phase properties.
Loot. Souji goes to his inventory and takes a potion, popping it after the boss battle. "Thats a nice haul," the human says, kneeling down and claiming his crystal. He looks like he has only gotten started with his day, though. How could he call it after such a good run? There will be field monsters getting wailed on tonight, for sure!
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
Yamato - -44 - 1 - 0
"I'd say it was a pretty run so far. It seems we are not strong enough to breach it yet. The previous part of this cave network was warded shut as well."