Duty Session 386: Still Tide Pirate Lair
Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.
As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.
Rec. Party: 3+
World Rewards: Reduction in pirate activity in Yamato.
Schneider is standing at the top of the cliff, looking for a way down, peering into the gloom as everyone arrives.
"Well now that sure is a drop." She says as she stands at Schneider's side and peers down, squinting at the rock face.
Setsuna yawns a little as he looks down, the poor guy looks run down a bit. "Ok Yuuki gave me a little reprieve to get this done . Do you think we could stop for burgers after this, only thing I have been allowed to eat is this one drink Yuuki says came from Hifumi, it's green. " There is a shiver down his spine as he says that before looking down the cliff. " Ok so who goes first?"
"It may be tough getting them all... manacled up and brought in, but I'm sure we're up to it," Prophylaxis says, seemingly lost in a reverie of ill-advised medical experimentation. "Well. If we can steal any of their weapons, too, that would be quite nice. Ah, if only cannons were more common...!"
There is a large amount of scraped rock here, as if things were moved from somewhere within. However, there doesn't seem to be any obvious opening in the rocks. There is the more direct route, which continues downward into the caves below, but there has to be something hidden here, right?
Schneider suggests, "I think there must be a secret entrance up here, it looks like where one might be, if someone came at their main entrance, they'd want a way out." And he will look around with a critical eye. "On the other hand, I'm feeling froggy and I kind of just want to hit them in the face..."
She gazes down the cliffs again, squinting. Normally she'd try to meditate and use her Divination to see where Pirates have traveled.... But even she realizes she's not in the clearest state of mind to do so, so she has to settle on trying to do so the old fashioned way with her eyes. ".. I see tracks. And drag marks. But there's a -lot- of them, I can't determine what's going in or out."
"Ah, if we're looking for pirates, we should probably just stomp right in," the doctor suggests, cheerfully. "If we sneak in through some mysterious hidden passage, we might miss all the test subjects!"
"I mean, pirates."
Heetsuna looks at Vertina with stars in his eyes, " I would kill for an energy drink and not just one or two people. No I would slaughter nations for an energy drink. I would like to put in an order of 6, a day. " It appears Vertina has uncovered a secret love of Setsuna's as well he doesn't really look he more of just paces. Really he is one of those that couldn't find his keys when they are in his pocket , so he simply waits for others to do the hard work.
She looks at Prophylaxis.
Maybe this was a mistake?
For some, it would be a familiar site on the edge of the pirate encampment. Many of those who used to be part of the Still Water Bandits have found their way here, though it appears that most of the standard Lander races are treated as second-class citizens here.
The Landers live in run down hovels, their clothing filthy and their expressions bleak. The monsters who run the group seem to have truly beaten down their spirits over time. So much so that they barely even acknowledge the Adventurers in their midsts.
A few rise up, but it's clear that they don't really want trouble. It seems easy enough to bribe them to let the party pass. Afterall, things can't get much worse for them, can it? "Ugh, these guys probably need your help, Doc. Can you experiemnt on them if they have pre-existing conditions?" Or maybe he can just vaccinate them all now and we can come back in two weeks and see if any lived?
Then she leans back a bit to aside to the rest of the Scales. "And I get rid of the stuff I can't reuse for my Big Project." Win-win.
Someone might end up vomiting flaming flem in a drunken stupor later, but that's not her problem.
"I don't think any of these people are in any condition for the Doctor to work his... Magic on them." She muses. "The pirates clearly haven't been kind to them..."
All the more reason to shanghai and keelhaul some pirates.
Vertina... Bribes the Landers with booze to numb them to their pain.
"Well... That's one way to do it." She murmurs before turning to one of the landers and gently informing them that the party is simply here to make some pirates disappear and hopefully ease things for them.
Setsuna looks at the landers and grins like the devil, "Oh you poor downtrodden souls. Please we have come to save you. We have a place all set up for you , all you have to do is let our doctor examine you and you can go live in actual homes in the tower. Instead of you know, living in , well here. " With that Setsuna pulls out some contracts and passes them around as he recruits new workers for the fifth floor.
He, of course, does not /test/ anyone who's near death or too badly malnourished, as that would be ENTIRELY counterproductive, but he does have plenty of medical care to hand out aside from his present obsession!
The outer ring of run-down hovels and tens gives way to a finer structure. Made of wood and metal, an imposing fort has been built upon the edge of the water, the timbers rising high into the darkness of the cave. Fires are lit at the ramparts, casting shadows on those approaching below.
At the entrance to the fort, there are a series of humanoid monsters of various sorts. Lizardmen, Gnolls and Kobolds are most common, with a few Gargoyle-like creatures which have perched on the higher places of the fort's entrance.
As soon as the Adventurers approach, they spring to action, brandishing not only their claws, but finely made weapons and armor. The monsters are clearly running the show, here, and they have the supplies to make sure their lair is well defended.
But then they come to the part of these quests that Vertina really lives for -- the fighting. "Oh, this is what I love. A target rich environment." The Salamander puts her hands cupped close together, channeling elemental fire between them to form it into a larger swirling sphere of heat and flame... and then drops it. Of course it never reachs the ground as she catchs it with her foot, hackysack dribbles it for a moment, and then flicks it back into the air. Followed by a leap and flip into a perfectly executed bicycle kick for extra height, sending the fireball ricocheting between the gargoyles to knock them from their perches!
Setsuna looks at the gnolls and grins as he begins to chant and his shadow spills out towards the gnolls before he grins and the shadow seems to reach up and literally consume a few of the gnolls , as they become nullified. Then he looks up over at the doctor, "Did you need Gnolls? I should have asked before I destroyed them. "
Ah. Pirate-monsters. Coming at the group
"Will these guys do?" Amalthea asks as she draws her sword and strikes the tip against the ground. Kicking up a spark at first, the sword catches ablaze as she lays into the attacking pirates.
No? They won't do?
Oh well, more for Amalthea to beat down.
One of the larger rooms that they encounter is certainly strange. There are fine murals painted on the walls by hands that seem too skilled to be those of many of the monsters who now call this place their 'home'. Depicted on the mural is a massive sea creature which looms out of the water, attacking nearby ships.
At the center of the room is a deep pool of water that seems to be somehow connected to the lake outside. Throughout the room, there are bits and pieces of writing, but they are hard to see in the dim light. There are strange markings around what must be a door that leads onward into the heart of the fort.
Instead she turns her attention to some of the various notes and scribbles adorning the walls, squinting a bit to see in the lack of light. But being a Salamander, a race that lives in the desert and often hunts at night when it's cooler, she has some pretty good lowlight vision. "I think most of these are their sailing and raid plans... but maybe there's a combination amongst them."
"I don't think that's a bathtub." She says gently before her sword comes alight with a faint white light.
"Or maybe it is. I don't know how these monsters think."
Again the doctor strikes the base of his staff against the flagstones. This time, the gems at either end of the staff ignite, blazing with light to illuminate the seals and sigils lining the chamber walls. "Let's see... It seems like there's a character we can form by combining a series of these glyphs. If we activate the right ones, then perhaps the path forward will open?"
Now all that's left to do is for the doctor to use his advanced video game pattern recognition (tm) to do the job.
Setsuna approaches the murals and looks at it closely as if he is examining it carefully. " Ah yes this ancient text here will reveal the way. Clacktu Nirada Ni...hmm can't make it out...Nicaragua? Ok so Clacktu Nirada Nicaragua!" With a loud shout invoking whatever may come of it, nothing bad right, he said the words just as intended.
As the party finally works out the way beyond the strange doorway, they find that it opens upon lavish chambers. There is a fine rug beneath their feet and the spoils from many raids upon lander villages and ships displayed upon shelves and along the walls. Many stone pools make up parts of the chamber, as if it, too, were connected to the lake, somehow.
There, sitting upon a throne, looking at them with fingers folded, is the Pirate King. He is dressed in fine armor, with a wicked set of scimitars across his back. His face is elongated, looking like some sort of reptilian creature, but none that are easily identifiable.
"You've caused me enough trouble. I suppose I should handle you, myself." He rises, drawing his blades, his movements remarkably fast as he initiates combat with the party.
She snaps out an arm to point dramatically. "You! Hand over all your rum and no one has to get hurt!" A pause, in order for her one-track thought to skip past the obsession for a moment. "Oh, yeah, and your weapons. And cannons." She stops, looking to the rest of the party. "That was everything, right? Rum and weapons? Did I miss anything?"
Of course the Pirate King is having none of it, standing to brandish his weapons in attack. "You can hand those over without a demonstration you know!" Followed by a quick chanting, and Vertina seems to scatter in several directions at once around the room. He's fast, but she proves to be faster as the Godhand circles him several times, lands a few quick punches, then dodges when he slices through one of her illusionary clones instead.
As soon as the pirate king makes himself known, Amalthea assumes the tanking position and starts spamming her taunts.
Her DPS is a little lacking but that's okay. Her job here is to take hits so that others don't during the fight.
Setsuna looks at the pirate king and frowns hard, " You are so not a pirate. You don't even have a hat. I came all this way for a pirate hat and you just and you ARGH!" Setsuna lets out his annoyance as he runs forward and slashes the king with his knife as the king's movements slow. With a laugh Setsuna rolls away as he lets the others do the rest. " We should only knock this guy out, let the doctor have all the ufn with him."
...But the Scale Emblem has brought a tank and a healer, so the only thing that there's really left to do is play this one by the numbers.
"Amalthea, you're doing great!" Prophylaxis calls as he taps the stone again, this time imbuing her with a powerful regenerative buff. "Just keep up the defense, we'll burn him down in no time!"
And they do! Because this is the Scale Emblem, and they are nothing if not well-versed in the art of Optimum Raid DPS.
This seems to have an unplanned side effect, a whirlpool of water appears behind him, and a huge tentacle reaches up, grabbing him as he cries, "No, I did what you asked!" As it drags him back down, all that can be heard is the Wilhelm Scream.
Leaving all the loot we can stuff in our inventories.
Okay, time to loot! If nothing else there is plenty of monetary gain for buying more supplies with, she'll take it.